In addition to your two characters, you’ll also select one of six Infinity Stones. This fast tag replaces the assist attacks found in the previous games. You can call upon your second character at any time, even mid-combo, which leads to a ton of exciting, flashy strings of attacks that might have you tagging between your characters as many as four times. Capcom: Infinite is a two-on-two tag fighter. However, some red flags like questionable art and oversimplification of controls, and a slow reveal of information during promotion had me concerned about the execution of Marvel vs. This history was the reason I was so excited about a new MvC game, especially after it felt like we would never see another one after Disney acquired Marvel and seemed to adjust its approach to licensing. Marvel has always been an important franchise to me, and the fighting game community as a whole. I remember my friend getting legitimately angry that I figured out how to do Iron Man’s Proton Cannon hyper before him. The combination of the colors, the over-the-top hyper combos, the fact that I could have Sentinel and Servbot on a team together had me making a beeline to the cabinet first thing when I walked through my local arcade’s doors. Capcom 2 is the first fighting game that captivated me.
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